Reduced by GCD, not by decimal
1920 × 1080 becomes 16:9 because both sides divide by 120, and the divisor is shown. No answer here is ever a 1.7777777777777777 that somebody has to round themselves.
Lock a ratio and solve the side you are missing, or hand over two pixel dimensions and get the exact ratio they reduce to, with the rounding, the drift, and the crop all measured rather than glossed over.
At 16 to 9, the height is 1,080 pixels, giving 1,920 by 1,080.
Three of the four numbers are yours; the fourth is worked out and marked as an answer. Click any answer to type into it instead; the page will solve a different one.
1.778:1 · landscape
H.264 and HEVC store colour at half resolution in each direction under 4:2:0 chroma subsampling, so an odd width or height has no whole chroma sample to sit on. Most encoders refuse it outright; the rest pad silently. Snapping costs a little ratio accuracy and the panel below shows exactly how much.
Closest named ratio: 16:9, exactly this shape.
16:9 at 1,920 px wide gives 1,920 × 1,080 at 2.07 MP, 1.778:1.
Pixels do not come in fractions, so an answer almost always has to move. Here is the size of that move.
Nothing had to move. 1,920 × 1,080 lands on 16:9 with both sides already whole.
A percentage applied to both sides at once. The ratio survives; the rounding still has to be watched.
Click one to load it into the ratio boxes. The names matter: two different rectangles are both sold as “21:9”.
Broadcast, streaming, and the two theatrical shapes a film is actually delivered in.
Sensor shapes and the print sizes a lab will cut them down to.
The crops a feed keeps, and the ones it quietly trims.
The shapes shipped in laptops, monitors, and tablets.
Common delivery sizes rather than arithmetic. The exact column is honest: several famous resolutions are not quite the ratio they are sold as.
| Resolution | Known as | Pixels | MatchMatches the ratio | Load |
|---|---|---|---|---|
| 256 × 144144p · 0.037 MP | 144p | 0.037 MP | Exact | |
| 320 × 1800.058 MP | – | 0.058 MP | Exact | |
| 426 × 240240p · 0.1 MP | 240p | 0.1 MP | 0.156% off | |
| 640 × 360360p · 0.23 MP | 360p | 0.23 MP | Exact | |
| 800 × 4500.36 MP | – | 0.36 MP | Exact | |
| 854 × 480480p · 0.41 MP | 480p | 0.41 MP | 0.078% off | |
| 960 × 5400.52 MP | – | 0.52 MP | Exact | |
| 1,280 × 720720p · HD · 0.92 MP | 720p · HD | 0.92 MP | Exact | |
| 1,366 × 768Budget laptop panel · 1.05 MP | Budget laptop panel | 1.05 MP | 0.049% off | |
| 1,600 × 9001.44 MP | – | 1.44 MP | Exact | |
| 1,920 × 1,080Current1080p · Full HD · 2.07 MP | 1080p · Full HD | 2.07 MP | Exact | |
| 2,560 × 1,4401440p · QHD · 3.69 MP | 1440p · QHD | 3.69 MP | Exact | |
| 3,840 × 2,1602160p · 4K UHD · 8.29 MP | 2160p · 4K UHD | 8.29 MP | Exact | |
| 5,120 × 2,88014.75 MP | – | 14.75 MP | Exact | |
| 7,680 × 4,3204320p · 8K UHD · 33.18 MP | 4320p · 8K UHD | 33.18 MP | Exact |
Two shapes that do not match leave you one choice: bars around the picture, or pixels cut off it. Both costs are measured here.
Letterbox bars of 371.3 px on the top and bottom, which is 27.5% each.
55% of the picture is cut off the left and right, 27.5% from each side.
A 1.778:1 picture in a 0.8:1 frame either keeps every pixel and leaves 55% of the frame empty, or fills the frame and throws 55% of the picture away. There is no third answer that does not stretch faces.
1280 × 720 and 1920 × 1080 are the same rectangle at different sizes. Both reduce to 16:9 because 720 × 16 and 1280 × 9 are the same number. Ratio tells you the shape; resolution tells you how much detail is inside it.
2560 × 1080 reduces to 64:27 and 3440 × 1440 reduces to 43:18. Neither is 21:9, and they are not the same as each other: 2.370:1 against 2.389:1. A mask cut for one leaves a hairline gap on the other.
Every fractional pixel has to land somewhere. A single pixel on a 1080-tall frame is under a tenth of a percent, which nobody sees; a single pixel on a 64-tall thumbnail is one and a half percent, which is a visibly squashed logo.
Every number on this page is integer arithmetic done in your browser. Nothing is uploaded, no image is read, and no request is made; the ratio is a greatest common divisor and the missing side is one division. Ratio terms are honoured to six decimal places, dimensions up to 100,000 pixels, and any answer that had to be approximated says so and shows the error it introduced.
Take the dimensions worked out here and actually apply them to a file, without the pixels leaving your browser.
When the frame is a platform's rather than yours, start from its published crop instead of typing one in.
For the other half of a print job: turning the millimetres and inches on a spec sheet into a pixel count.
An aspect ratio locks two dimensions together, so as soon as you know the ratio and one side, the other side is decided. Going the other way, two dimensions decide the ratio (by greatest common divisor, which is exact, rather than by a division that leaves you a decimal to squint at). This page does both directions and is explicit about the only place either can go wrong: pixels are whole numbers and the arithmetic frequently is not.
Pick a named ratio from the library, type one in (2.39 : 1 is understood and kept as the 239 : 100 it exactly equals) or switch to “Derive ratio” and give both pixel dimensions instead. Pasting “1920x1080” into either box fills them both.
Whichever of the four boxes you type in becomes a question, and the box that was a question becomes an answer. Answers are tinted and labelled, so it is never ambiguous which number the page produced and which one you supplied.
Pixels have to be integers, so the exact value, the usable value, and the ratio error between them are all shown. Turn on even-number snapping if the result is going into a video encoder, and the panel recalculates the drift.
1920 × 1080 becomes 16:9 because both sides divide by 120, and the divisor is shown. No answer here is ever a 1.7777777777777777 that somebody has to round themselves.
1366 × 768 really does reduce to 683:384, and the page says so rather than rounding it to 16:9 behind your back, while also telling you it sits a twentieth of a percent wide of 16:9, which is why that panel always looked slightly off.
2560 × 1080 is 64:27 and 3440 × 1440 is 43:18. They differ by nearly a percent, and the preset library keeps them apart instead of pretending both are 21:9.
For any ratio, a table of resolutions people actually deliver, with an exact-or-not column, so you can see that 854 × 480 misses 16:9 by 0.078% and decide whether that matters.
H.264 and HEVC store colour at half resolution in each direction, so odd dimensions have nowhere to put a chroma sample. Snapping is one click and the extra ratio error it introduces is measured, not hidden.
Give a source shape and a frame shape and the page measures both costs: the exact bar thickness in pixels if you fit, and the exact percentage lost if you fill. Most calculators stop before this question.
It is the shape of a rectangle expressed as the relationship between its width and its height, with the size stripped out. Writing 16:9 says that for every 16 units across there are 9 down, and says nothing at all about how big the picture is. That is the whole point: shape and size are separate questions, and a ratio answers only the first. Two numbers separated by a colon is the usual form, but cinema prefers a single decimal against 1 (1.85:1), and both say the same thing.
Because both reduce to the same pair. Divide 1920 and 1080 by their greatest common divisor, 120, and you get 16 and 9. Divide 1280 and 720 by theirs, 80, and you get 16 and 9 again. The test without any division is cross-multiplication: 1920 × 720 and 1080 × 1280 are both 1,382,400, so the two rectangles are the same shape. One simply has 2.07 million pixels in it and the other 0.92 million, which is a question about detail, not about shape.
Multiply or divide by the ratio. To find the height at a known width, divide the width by the ratio's decimal value: 1920 ÷ (16 ÷ 9) = 1080. To find the width at a known height, multiply instead: 1080 × (16 ÷ 9) = 1920. The complication is that the answer is rarely a whole number (1920 at 2.39:1 wants a height of 803.35 pixels), and since there is no such thing as a third of a pixel, something has to give. Rounding down to 803 makes the frame slightly shorter and therefore slightly wider: 2.391:1 rather than 2.39:1, a difference of 0.043%, which this page shows rather than swallowing.
16:9 is 1.778:1 and belongs to television and streaming; it exists because it was a compromise between the 4:3 of old broadcast and the wide shapes cinema was using. 1.85:1, called “flat”, is the narrower of the two standard theatrical release shapes and is achieved by masking the top and bottom of a nearly-full frame. 2.39:1, called “scope”, is the wide one, historically produced with anamorphic lenses that squeeze a wide view onto a normal-shaped negative. The practical consequence is that a scope film on a 16:9 television has thick black bars, a flat film has thinner ones, and a television programme has none. The bars are not a fault, they are the difference between the two shapes.
Because it used to be right. CinemaScope and its successors delivered close to 2.35:1 from the 1950s until SMPTE revised the standard in 1970, mainly to hide splice damage at the frame edges, after which the projected shape became 2.39:1. Habit outlived the change, so plenty of catalogue descriptions, film-stock references, and forum posts still say 2.35 for films that are genuinely 2.39. The two are only 1.7% apart, which is about fourteen pixels of height on a 1920-wide frame: invisible on a sofa, and very visible if you are cutting a matte.
Because 21:9 is marketing shorthand and no shipping panel has that shape. A 2560 × 1080 ultrawide reduces to 64:27, which is 2.370:1; that number is 16:9 cubed, chosen so a 16:9 image inside it scales cleanly. A 3440 × 1440 ultrawide reduces to 43:18, which is 2.389:1. A true 21:9 would be 2.333:1, and neither panel is that. The gap between the two ultrawides is small, roughly 0.8%, but it is enough that a wallpaper or an overlay cut for one leaves a visible strip on the other.
They are the three ways of reconciling a picture with a frame of a different shape. Letterboxing keeps the whole picture and puts bars above and below it, which happens when the picture is wider than the frame. Pillarboxing is the same idea rotated: bars down the left and right, for a picture narrower than the frame. Cropping refuses the bars and enlarges the picture until it covers the frame, throwing away whatever falls outside: a 1920 × 1080 still filling a 1080 × 1350 feed post loses 55% of its width, well over half the shot. The fourth option, stretching, keeps everything and fits everything, at the cost of making every face in the shot the wrong shape.
Because of pixel aspect ratio. Most modern formats use square pixels, so 1920 × 1080 stored is 1920 × 1080 displayed. Anamorphic and legacy broadcast formats do not: DVD-era 16:9 video is stored as 720 × 480 or 720 × 576, which are nothing like 16:9, and carries a flag telling the player to stretch each pixel horizontally on the way out. The same trick appears in modern anamorphic cinematography, where a 2× lens squeezes a 2.39:1 view onto a 1.19:1 negative. So a file's stored resolution is the storage aspect ratio, and only stored resolution multiplied by pixel aspect ratio gives the display aspect ratio, which is the one your eyes judge.
Because of chroma subsampling. Nearly all delivered video uses 4:2:0, which stores full-resolution brightness but only one colour sample for each 2 × 2 block of pixels, on the reasoning that eyes are far more sensitive to brightness detail than colour detail. A frame with an odd width or height has a leftover row or column with no complete colour block to belong to. H.264 and HEVC encoders therefore reject odd dimensions outright or pad them silently, and a padded frame is one row taller than you asked for. If the output is going anywhere near a codec, snap both sides to even numbers; the tiny ratio error that costs is far cheaper than an encode that fails at midnight.
Not if both sides are scaled by the same factor: that is the definition of keeping the ratio, and it is why halving 1920 × 1080 to 960 × 540 is safe. It changes when rounding forces the two sides to move by different proportions, which is most likely on small images and awkward ratios: scaling 1366 × 768 by 150% gives 2049 × 1152, and rounding 2049 up to 2050 to keep it even shifts the shape by about 0.05%. Below a few hundred pixels this stops being academic, because a single pixel is a much larger share of the total.
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